* First, he cites games have become more of a “medium of experience and expression” of games over time from when he ran Prodigy back in 1985. (I should hope so.) What we consider a game is also expanding to include things like virtual gardening (Farmville) and masogames like Flappy Bird that bring very little satisfaction.
* Game learning has been transformed from a mostly offline experience to a very much online one, across multiple platforms and accessible 24/7, a big change from the day of nerds huddling around an old Commodore 64 (guilty). Today, being a game designer is akin to being a rock star in the 1980s, albeit with more stable income.
* Games have integrated new learning relating to cognitive science, learning science and the like, and better than paper or offline games.
I’ll add another one. Digital games now allow us to quantify and track elements of learning like never before, and also pose serious questions related to privacy. FYI The Institute of Play recently collaborated with GlassLab to produce a paper on how to better adapt games to assess learning. (They kindly include a relatively brief Executive Summary (PDF), perfect for blog post readers with limited attention and too damn much to do.)